Callum Cameron
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Procedural Planet
Procedural planet generated at runtime, rendered using a custom DirectX 12 graphics engine
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DOD Circles
An exercise in DOD, Optimisation and Multithreading
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DirectX 12 Graphics Engine
A DirectX 12 Engine written from scratch in C++
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Interstellar Frog Shooter
Endless First Person Shooter in Unreal Engine 5
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Procedural Terrain Generation
Infinite 3D Procedural Terrain Generation in Unreal Engine 4 using Marching Cubes
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Roguelike Dungeons
A game made in a month in UE5
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Fox Run
A small game made in a week in Unreal Engine 5
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AI Foxes
A short AI project developed in Unreal Engine 4
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Team Project: Unreal Racing Game
Developed using Agile Development Methodology for Unreal Engine 4
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