Developed in a month as a videogame prototype in Unreal Engine C++. Features random dungeon generation with custom geometry and two playable characters. Several types of enemy are spawned around the dungeon along with item chests and other scenery. The player must explore to find the end of the dungeon, where they will be transported to the next floor.
The game uses a basic combat and XP system. Item pickups are found in chests around the level and are used to heal the player, or give them buffs. As the player progresses through the floors, they will get larger to increase the difficulty.