AI Foxes

Unreal Engine AI

This small project was developed as part of an AI module to demonstrate the techniques that were covered. Foxes are spawned into the world and have their properties set randomly. When they get hungry or thirsty, they will navigate to the closest source of food or water. When they get too tired, they will sleep, and when they see they player they will chase them. If no other conditions are met, they will idly roam around the world. Developed in Unreal Engine 4 and updated to 5.