This was a project developed in conjunction with another student as part of an agile methodologies module. Work was completed in short sprints of a week and weekly reflection meetings were held between the group and a tutor to discuss progress.
We developed a traditional racing game with enemy racers and multiple maps for selection. The player must complete each track as fast as possible, with different rankings awarded for different times. Once the race is finished, the next map is loaded and another begins. Developed in Unreal Engine 4 using C++