Projects

 Procedural Planet

Procedural planet generated at runtime, rendered using a custom DirectX 12 graphics engine

DOD Circles

An exercise in DOD, Optimisation and Multithreading

DirectX 12 Graphics Engine

A DirectX 12 Engine written from scratch in C++

Interstellar Frog Shooter

Endless First Person Shooter in Unreal Engine 5

Procedural Terrain Generation

Infinite 3D Procedural Terrain Generation in Unreal Engine 4 using Marching Cubes

Roguelike Dungeons

A game made in a month in UE5

Fox Run

A small game made in a week in Unreal Engine 5

AI Foxes

A short AI project developed in Unreal Engine 4

Team Project: Unreal Racing Game

Developed using Agile Development Methodology for Unreal Engine 4